Friday, March 6, 2015

The Last of Us: Let's Talk About Humanity

         Okay, so let’s talk about The Last of Us. I would think it doesn’t need to be said that this game is one of the most amazing games of the 7th generation of video games. A latecomer to the generation that shook everyone that played it, and served as Naughtydog’s sending off gift for the Playstation 3. Now this isn’t going to be a video game review, 1, the game has been out so long, 2, IGN pretty much has the monopoly on good video game reviews, and 3, they bore me. If you don’t have this game though and are looking for a reason to play it, there is no question, you should get this game.  Okay time to get to the actual thing I want to talk about, fair warning, I’ll be talking about a lot of things related to the plot, and just so nobody gets accidentally spoiled: SPOILER ALERT!
           The Last of Us gets a lot of praise for its gameplay mechanics, compelling story, likeable characters, and beautiful aesthetics. I would think that in the 18+ months that this game has been out, all of the praise-able things have already been praised again and again and again, just look at how many TLoU vids there are on youtube. Now what would make this specific article any different? Well we’re about to get to that. I just wanted to talk about something I observed during my second playthrough of the game, and to my knowledge I have not heard anyone talk about this before.

            There’s a connotation with zombie apocalypse settings that people assume that people lose any semblance of their humanity in exchange for the paranoid, panicked, adrenaline-filled will to live, and that’s pretty much a given, we are naturally led to believe that with the fall of civilization and society, survivors lose any reason to cling to social rules, and everything descends into anarchy. My initial assessment for The Last of Us setting is that this connotation was still applicable, especially when I found out that there was a group that resorted to cannibalism to survive, and aside from government quarantine areas, there was a stunning lack of social organization. The entire game reinforced that idea for me, all the fights and interactions with people helped build the idea of anarchy, but during my second playthrough, one scene made me re-evaluate everything.

 “You have no idea what loss is.”

            This one line changed everything for me. In the ranch scene when Joel and Ellie were having a heated argument, Joel says something that explains the entire game, their entire world. “You have no idea what loss is.” Now we’re already aware by this point that 20 years prior to the end of the world, Joel lost his daughter, Sarah. Now we see how he carries that loss. Of course there was an early indication in the first chapter when Ellie pointed out that Joel was wearing a broken watch, the watch that we know came from Sarah. You may be thinking that this is just a redundant example that the survivors in zombie settings have their own share of horrible experiences. But I’m not here to debate whether or not they have experienced hardships. I’m here to explain how that relates to their humanity. It is not the nature, or presence of the loss or hardship that counts, but how they relate to other people regarding their own wounds and pains. “You have no idea what loss is.” We are given an insight into Joel, that he clearly sees his own pain as the greatest pain any one can ever experience. He talks to Ellie in such a condescending manner, implying that she could not possibly have any experiences that would amount to those that he experienced. Let’s take a look at another example:

 “But whatever it is you think you’re going through right now is nothing to what I have been through/”

            Towards the end of the game we have Queen Firefly Marlene talking down to Joel about Ellie, and again we see that same tone in this one line. There’s Marlene talking down to Joel saying that her hardships are worth more than anything Joel could ever experience. This is a recurring element in the game’s characters and it reinforces my point. The Last of Us is not a story of people that abandoned their sanity and morals in a world full of spore spewing infected, quite the opposite actually. I argue that it is in this setting that we see the full extent of their humanity. I go against the notion that this setting presents people without humanity. The fact that they still hold their own experiences in a higher regard over others is a key indicator that they are still human. It’s only showcased more conspicuously in a setting where they can no longer afford to hide their thoughts and opinions. This idea humanizes all of the characters in the game, even David, ringleader to the people-eaters. The most horrible human enemy (depending on who you ask), can still be considered human. What about Ellie though? What about our young companion that was born after civilization? Well we need to take a look at one final dialogue line:

“I’m sorry about your daughter Joel, but I have lost people too.”


            In an odd twist, we see Ellie react with similar gripes but in a different manner. We know a little about Ellie’s back story from key items we find in her backpack during her winter levels, as well as her entire story with Riley which was told through a DLC earlier this year. So we know that she has her own hardships, but she never used it to loom over who she was talking with, in this case, Joel. I just love how calmly Ellie states her pain. This instance expresses a different dimension of her being a polar opposite of Joel. This goes beyond her lack of knowledge on Football rules, teen romantic flicks with wolves, coffee, and the list goes on and on. The Last of Us is built heavily upon the contrast between Joel and Ellie, survivors from both sides of the spectrum, an older man who saw the world that was, and a young girl that was born into a world of chaos. We can now see Ellie as a beacon, the manifestation of the human condition in their apocalyptic world. What kind of person would you become if you were born into a world heavily governed by militia, and a world in constant fear of the infected? You become Ellie. You become a person with the understanding that pain is present in all people, and that your own pain does not make you any better than others. Perhaps that’s why the game is called The Last of Us, not in that the humans are being eradicated by the infected, but rather, the generation that saw the world’s end is slowly dying out, and with it, a new breed of human is born.


FINAL NOTE:

Because it took me 7 million years to put up this post, I have also come across new information that might be interesting for all of you. I watched a video of TLoU gameplay which had commentary from three important people in the game's creation. They offered their own takes on the themes, and events in the game, and most definitely you'd take the Director's opinions to be canon, but give it a watch and think about what the game means for you specifically.

That's all for now, be sure to check back because I may or may not have a new post coming soon.
I promise it won't take me so long again. 
Kiboo Out.